Building A Modern Roguelike in 2017

Building A Modern Roguelike in 2017

Building games has become easier to do with the increase in quality of tooling and specialization software. The unfortunate side effect is the developer has to become more trained and specialized in a variety of facets in order to maintain competency in the field. Ergo building games is also harder.

This year for the 7DRL competition I've been pretty lazy, which doesn't help much to making deadlines. Setting aside "playing" games for "making" games I decided to finally venture into the competition whole heartedly.

Day 1 (March 8th)

  • I've utilized a generic BSP algorithm to make a map.
  • I've pressed

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